Game Review: Clair Obscur: Expedition 33

There’s something quietly bold about Clair Obscur: Expedition 33. It’s not the way it blends turn-based combat with real-time mechanics like parrying and QTEs, or the visual confidence of its Parisian-inspired world. What’s so bold about this game is what it’s trying to say and the questions it asks about existence itself. Beneath its art direction and theatrical presentation, this is a game deeply preoccupied with fate, impermanence, and what it means to be remembered. This isn’t just a stylish RPG — it’s a philosophical text disguised in battles and metaphors, asking what makes a life worth living when its end has already been determined.

The central storyline is chilling yet simple: once a year, a spectral figure known as the Paintress declares a number, and everyone of that age disappears. There is no explanation or resistance, just absence. You play as part of Expedition 33 — named so because every member is 33 years old, and knows that their time is almost up. What begins as a literal countdown quickly becomes something more reflective. What do we do when confronted with the certainty of death? What obligations do we carry to ourselves, to the people around us, and to the world that will keep spinning after we are gone? The game doesn’t force answers. It refuses to stop asking.

This existential unease is everywhere, from the decaying grandeur of its environments to the ways characters speak to one another. Dialogue feels curated but never stiff. There’s a recurring tension between action and futility. You’re trying to stop the cycle, but everyone around you is already grieving and letting go. That sense of elegy gives weight to every decision and conversation. Even the combat, which is fast and mechanically satisfying, carries the same tension. Every encounter is a delay, and every victory is on borrowed time.

What’s remarkable is how these themes are not just echoed in the story, but in the way the game moves. The pacing feels intentional — neither rushed or indulgent. Even the visual design supports this: blurred edges, sun-bleached architecture, and relics of joy that has faded. There are moments of surreal humor like a mime boss fight or a giant talking character named Esquie, but they’re folded into the melancholy rather than breaking it. The absurdity doesn’t dilute the emotion. This is a game that understands how strange grief can feel, how it loops, disorients and, refuses to resolve cleanly.

The final and most pivotal choice you make in the game isn’t framed as success or failure. It’s quieter than that. You’re asked whether to preserve the system — to take on the role of the Paintress and continue the cycle — or to reject it entirely, even if that means erasure. It’s not a power fantasy, it’s a reckoning. The game spends hours conditioning you to feel the weight of endings, legacy, and unintended consequences, and now it hands you the brush. Not as a reward, but as a question. Are you willing to keep erasing in the name of order? Or is it better to risk collapse for the possibility of something different and real? The choice doesn’t offer resolution, it offers reflection. And that, in many ways, is the most honest conclusion it could possibly give.

Expedition 33 isn’t interested in traditional storytelling. The world isn’t ending in the usual apocalyptic sense — it’s fading. People vanish and are forgotten. The rest move on. The real antagonist isn’t the Paintress, it’s time and escapism itself. The systems that normalize disappearance. The way grief becomes routine. And yet, in the face of that, the game still insists on finding meaning and treasuring memories. It values doing something with the time we’re given. It’s that insistence that lingers after the credits, more than any plot twist or boss battle could offer.

In the end, Clair Obscur: Expedition 33 is less about saving the world and more about understanding your place in it. It’s a game that invites you to reflect, to feel, and to wrestle with what you can’t fix. And somehow, counterintuitively that makes it feel hopeful. Not because everything will be okay in the end — but because trying to make it so is the journey that matters.